Touhou Project

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Re: Touhou Project

Postby Crescent Pulsar S » Wed Apr 16, 2014 11:11 pm

But it looks interesting and fun! :D
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Re: Touhou Project

Postby CRBWildcat » Thu Apr 17, 2014 7:38 pm

That's what worries me. Shoot the Bullet and Double Spoiler were interesting and fun, too. And that'll end up meaning that I'll be stressing myself out trying to play it... :shock:

In other news, my dad installed Windows 7 on this computer a few months ago. Since it has some serious power compared to my laptop and there's a trick available for getting AppLocale to work under it, there shouldn't be any (major) issues with playing Hopeless Masquerade at some point (just have to force myself to be motivated and set it up properly). I might also move Double Dealing Character to it and solve my slowdown problem.
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Re: Touhou Project

Postby CRBWildcat » Tue Apr 29, 2014 7:53 pm

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Re: Touhou Project

Postby Crescent Pulsar S » Sat May 03, 2014 2:17 am

No, no. It mixes fine. ;p
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Re: Touhou Project

Postby CRBWildcat » Thu May 08, 2014 10:39 pm

Well, sure, if you intended for "funny" to be the end result. And Luna faceplanting tends to be funny anyway.

Speaking of funny, excuse me if I sing a little. "I ran away, I ran away, danger stared me in the face and I ran away..."
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Re: Touhou Project

Postby CRBWildcat » Wed Jun 11, 2014 12:46 pm

A bit of relaxing reading ought to clear that up. Or more picture browsing, better yet.
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Re: Touhou Project

Postby CRBWildcat » Wed Jul 23, 2014 10:46 am

Youmu, sitting on her ghost half and playing Super Mario World? Sure, let's roll with that.
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Re: Touhou Project

Postby Cheb » Fri Jul 25, 2014 4:08 am

Browsing the Russian forums dedicated to Free Pascal I found an unfinished game dedicated to Cirno. There's almost nothing but graphics show-off: it requires OpenGL 3.2 and a decent video card, has impressive water refraction, shadows, and torches refracting beatifully through Cirno's ice wings. Other than that there is only one level, a labyrinth of bowel-like caves with 4 monsters total: 2 weird, uh, smiles, and 2 drider girls with no nipples. The watermelon sword is present in the inventory but can't be equipped yet.

What was most fun is when the *chan he was posting his work on started inventing a plural form for "Cirno". In Russian. >_<
You see, there are two... uh... Cirnoes, as spare lives are in fact passive bots following the currently selected Cirno :shock:

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Re: Touhou Project

Postby CRBWildcat » Thu Aug 07, 2014 5:36 pm

A plural form of Cirno. I can only blame boredom for that one... not that I'm complaining or anything. It sounded cool at the time.

Onto the reason why I'm posting today: I have it on good authority that full English patches for the PC-98 games now exist.
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Re: Touhou Project

Postby Crescent Pulsar S » Thu Aug 07, 2014 5:51 pm

Really? I'll have to keep my eyes open for that, then.

I just got access to my old hard drive today, so now I can see about playing me some Touhou again...~<3
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Re: Touhou Project

Postby CRBWildcat » Thu Aug 07, 2014 7:17 pm

I'll save you the trouble. :) The package can be found here.

There's a certain program that needs to be used to patch the games, but there's more information on that in the RAR file. (I think it's a RAR file, anyway. I can't remember.)

Speaking of playing Touhou, it feels like ages since I last loaded the games for anything other than music or Spell Card research... :(
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Re: Touhou Project

Postby CRBWildcat » Fri Aug 15, 2014 10:51 pm

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Re: Touhou Project

Postby Crescent Pulsar S » Fri Aug 15, 2014 11:13 pm

Nah. Not with that lucky mallet of hers. Imagine bringing some of the inanimate objects in Team Fortress to life... Just for starters. XD
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Re: Touhou Project

Postby CRBWildcat » Sat Aug 16, 2014 12:52 am

Personally, I don't think the mallet is a viable option in this situation, but I could just be looking at the picture wrong. I mean, it looks to me like she's already used the mallet to make herself bigger; if it's not in the picture, she's probably giving it time to recharge.
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