by SpaceKnight of Chaos » Thu Jun 12, 2008 7:54 pm
I wasn't asking you to build the "Last Land", I was just asking if you thought my idea for its general layout was a good one.
And you think that those extra details should be done now? Alright, here's (in order) a look at gnoll society in general and a look at the Free People of the Demonpit Jungles, I'll do a rough outline to Yeen'ghu once I've gotten your feedback on these.
Gnoll society, as mentioned before, is a violent matriarchy. Females are the dominant sex and hold the highest place in society- males, while officially not as poor as slaves, aren't really that much better off in general. Males cannot practise arcane magic -any male found doing so is immediately executed- nor may they hold any position of authority over any beings other than slaves. Generally, males become low-grade merchants (the equivalent of corner store owners or checkout cashiers in a supermarket), soldiers or slave overseers. Females hold all other roles in society, primarily drifting towards leadership roles. Both sexes compete fiercely with other members of the same sex in order to hold onto or obtain a position they desire; it is far from uncommon (practically an unwritten law, in fact) for the daughters of a gnoll 'lady' to kill each other off in order to prove their worth to succeed her.
In gnoll society, the worst lot is that of the slaves. They are, frankly, property- less than property, to be honest. A slave can be worked to death or executed without the slightest cause- whatever a gnoll desires to do with a slave, so long as it is their slave, they are free to do. Harming the slave of another gnoll unduly however can earn penalties- generally steep fines for females and mutilation or execution for males. Slaves do all the hard work in gnoll society- they mine for ores, construct buildings and machines, grow crops, cure leather and other such exertions. They are also sacrificed or traded to demons in exchange for various dark bargains and eaten by the gnolls.
One of the distinguishing features of gnoll society is their relationship with the Infernum. Unlike the drow, however, this is a strictly business-based alliance, rather than a religious one. The gnolls trade countless slaves and souls to the demons and, in return, receive magical items and lore as well as technology and even demonic service as payment for this. Gnolls thusly deal with all of the Great Houses of Hell, though there is a considerable fondness for Zethu, Sturrarch (who most desperately need souls) and Oblurott (who share similar appetites with the gnolls). Due to this, gnolls have virtually no religion whatsoever (no religion tolerates demons or those who traffic with them- demons are essentially the "ultimate blasphemies", irregardless of a diety's inclination towards good and evil), though on occasion demon-inspired "cults" organise around a particularly potent or charismatic gnoll. Male gnoll soldiers may form "blood-cults" inspired by Sturrarch, while bored female nobles may form cults inspired by Oblurott, Astyanath or even Riethii.
The Demonpit Jungles are considered a cursed place by many, even those who live there. All of Gnoll Country has a sinister aura of demonic taint to it, but that taint is strongest here- the barrier between Aeron and Hell is apparently very thin here, and a number of permanent and semi-permanent portals are known to exist. This has only made the place more dangerous than any other jungle on Aeron, as the portals have allowed both mutative energy and actual lifeforms to creep into the real world. One prominent example of these is the Spinneedle Tree, an infernal plant that takes on the basic appearance of the most successful tree around, save for the fact it is covered in hundres or even thousands of dagger-length and wickedly pointed steel needles... which in hurls in deadly volleys at even the slightest movement. With this in mind, one would have to ask who in their right mind would live here.
The answer is simple: escapees from the gnoll slavepits band together in desperate tribes, seeking to survive in the one place where the gnolls are hesitant to pursue them and generally fostering a burning hatred of their former masters. In a great irony, in order to better aid their twin goals (survival and revenge), many tribes end up adopting the same traits of demonic alliance as the gnolls themselves. Demonpit tribes, however, tend to deal with the Free City Heretics rather than the Houses; having been freed from slavery themselves, those who seek to both free themselves from slavery and end its practise are thus common allies. Demonpit tribes both raid and are raided by gnoll expeditions, though the deeper the tribe dwells in the jungle the less likely it is to be the raided. It must be said that few gnoll raids succeed in gathering any great number of slaves; their 'victims' are almost invariably well-prepared, decently armed and eager to take some revenge upon the gnolls, which means most end up becoming the hunted rather than the hunter.
When raiding, or counter-raiding, 'pitters aim primarily to capture weapons, ammunition and gnoll captives. In fact, they go to great lengths (though not suicidal ones) to take as many gnolls alive as possible, or at least to injure them only enough to disable them without killing them. The reason for this apparent mercy becomes amply clear once they return to their village: after a successful raid, a great ceremony is held, the climax of which is the hideously gruesome sacrifice of any and all captives in order to obtain souls to trade for aid. Some tribes even go to the extent of having "spirit matyrs"; these are members of the tribe who volunteer to be sacrificed ritually, their soul then being sent to a Free City (such as Dis) in order to labour or be tortured in order to obtain money, which they give to the tribe so that it can be used to purchase weapons and ammunition.
Some tribes actually forsake anything to do with demons, instead becoming deeply religious, but the truth is that these are rarely much better than the demon tribes, as the gods they revere (which are generally Unaligned at best) tend to be ones of concepts such as revenge, murder, hatred and retribution. Battles between them and their neighbours aren't common (they have the common enemy of the gnolls to worry about), but do occur.
Members of all species can be found as slaves amongst the gnolls, and thusly the Demonpit tribes can also include any species. Because of the taint that lies so heavily within the jungles, Tieflings are common- in general, the percentage of the population that they make up is equal to or even greater than the percentage of human beings. Some tribes are even composed entirely of tieflings. Half-demons are also common, reaching proportions equivalent to those of tieflings in other lands.
One peculiar quirk of the tribes is this: the deeper one goes into the jungle, the darker it becomes. The heartlands of the jungle are thus places of eternal night, eeries landscapes adapted to total darkness. And in response to settling in this darkness, the peoples of the tribes eventually grow paler. This phenomonon is seen outside the jungles, but in reverse; the harsh sun in the savanha combines with the mystical energies that permeate the land to influence evolution at a far greater speed than is normal, with each generation being darker than the one before in order to better withstand the heat and intense light. In the jungles, the tribes that flourish eventually grow paler and paler as this 'evolution' adapts them to the dimmer level of light. Those tribes that dwell in the deepest places are thus virtually albino, with hair and flesh of purest white and eyes that have grown larger and keener. An encounter with such a tribe can be a truly terrifying thing, as multitudes of white shapes slip silently from the gloom to surround an intruder.
Water, water, everywhere, and all was cursed and black!
Drowned ones cast bad spell and out come pig, girl, duck, panda!
Swirl, swirl, slithery pond, and join with magic spring!
Swirl, swirl, dirty pond, and rid the cursed sting!
Here my prayer, I beg you please!
Now turn these curses BACK!
http://www.issendai.com/rpgs/japanese-boys-names.shtml
http://www.issendai.com/rpgs/japanese-girls-names.shtml