by SpaceKnight of Chaos » Thu Jun 05, 2008 6:33 pm
Just thought it was time I actually posted something. In terms of directions, I'm using the "unfurled map" format- the world is a sphere, but maps are square, so everything is "unfurled" so it fits the right space. Check any atlas and you should get a visual of what I'm trying to say.
Names are just "placeholders"; real names are needed, but I'm not much good at names.
The Northen Tundra
The northenmost continent on all of Aeron, the Tundra stretches from the northen pole of the planet (a roughly spherical segment of land) in a southeastern direction, narrowing to a point. It roughly looks like the silhoutte of an icecream cone positioned top at northeast to bottom at southwest, except the "eastern" side extrudes a number of jagged protrusions at random intervals. All in all, the Tundra is roughly 1.8 times the size of Russia. The Tundra earns its name because the majority of it is icy grassland and the occasional forest of evergreens, bar at the pole itself (massive glaciers and icecaps) and the eastern "ledges", which are forested mountain ridges.
The dominant race of the Tundra is humanity, and some other races claim that humans actually emerged from the Tundra before spreading to the other continents of Aeron. Elven tribes inhabit the ledges as well, as do small tribes of "pacifist" ogres (see below). The existence of other races is marginal and generally restricted to the few port-cities on the western coast- the predominant race of outlanders, thusly, is dwarven. Raiding bands of frost giants and ice elemental servants, such as ice archons, occasionally emerge from the northen pole, most commonly in winter, but the main threats are in the form of the various predators that stalk the Tundra; dire wolves, cave bears and other mega-fauna. On rare occasion, the mines of the mountain-dwelling humans delve too deep and breach the Underdark. Should they survive, the humans invariably abandon the site.
The humans of the Tundra divide themselves into two civilisations; the plains-tribes and the mountain-tribes.
The plains-tribes are the more numerous faction, an untold number of tribes wandering nomadically across the tundra, gathering what they need and hunting the various mega-fauna, such as auroches, megalocerous and even mammoth, for sustenance. The plains-tribes have a kind of uneasy truce with their settled, mountain-dwelling kinsfolk, trading meat, fur, leather and ivory in exchange for the metalworks (primarily weapons) that only the mountain-tribes can forge. This truce has extended to the outlander-created ports, with plainsmen coming to them to trade, or occasionally to seek passage on a ship to the 'southlands'. Plainsmen are proud and independant figures, and prone to be suspicious of others. As a general rule of thumb, the more northerly the tribe's home range, the more suspicious and aggressive they're likely to be.
The mountain-tribes dwell is fortified villages, almost invariably centered around a mine from which they carry coal and iron ore. They do have some level of domestication and crop-usage, but hunting and trading are still vital sources of meat and warmth for them. They are more isolationist and wary than their nomadic kinsfolk of the plains, as they rarely see others bar when conducting trade. While they invariably fortify their village well so that they can withstand seige by predators or raiders, few villages are designed with the intent of truly settling in one place; it's all too common for mountain-folk to pack up their goods and leave when an area proves unable to sustain them any further, or too hostile for their taste. These abandoned villages can be quite eerie to any outsider who encounters them.
The 'ledges' of the Tundra are home to ogres, but unlike in other lands the ogres of the Tundra seem almost... peaceful. They are wary of other races and can be dangerously unpredictable, but in general Tundra ogres that encounter other beings will let them pass by unmolested. Think of them as being akin to mountain gorillas; if the whim takes them, they can be lethal, but generally they're more interested with going their own way than tearing heads off. Some ogres, ranging from individuals to whole tribes, even forge beneficial pacts of mutual alliance with mountain-tribers. It is far from unknown for half-ogres or even ogre-blood families to hold positions of great respect within a mountain tribe.
Though the men of the Tundra would rarely admit it, some of their people do fall into the worst darkness; these despicable outcasts forge pacts of alliance with the demons of the Infernum for aid in surviving the harsh lands of the Tundra. Entire tribes have become 'infected' in this manner, and they are the enemies of all non-tainted Tundramen. Because of this, tieflings are despised, feared and hated, and it will take much effort for such a tainted being to gain anything resembling trust from a human of the Tundra.
The nomadic lifestyle means that wizards tend to be rare in the Tundra; most are elven or outlanders, though a few mountain-folk do develop the skill. Surprisingly, divine magic users are almost as rare; the hardy, proud and practical people of the Tundra tend to lack organized religion. The most common form of metaphysics practitioner amongst the tribes is the entity known to them as "the shaman"- what in other lands is called the Warlock. While actual gods are a rarity amongst the tribes, most believe in the existence of 'spirits', and the warlock is tasked with being an intermediary between them. In the plains-tribes, the spirits are those of the sky and the stars (Star Pact), while the mountain-tribes naturally have a deep respect for the fey (Fey Pact). In tainted tribes, naturally, warlocks wield Infernal Pacts.
Few have ever ventured towards the pole, but legends circulate amongst the plains-tribes of places that could only be described as "ice jungles"; lush regions thronged with plants that appear similar to those that flourish in the rainforests of the southlands, yet which thrive amidst the bitter ice and cold as their counterparts thrive amidst the heat and damp. Further legends state that these ice jungles have inhabitants; strange, reclusive and savage tribes of elves according to some, while others claim the presence of eerie and ruthless eladrin, venerators of alien gods of ice and death and cruelty.
Water, water, everywhere, and all was cursed and black!
Drowned ones cast bad spell and out come pig, girl, duck, panda!
Swirl, swirl, slithery pond, and join with magic spring!
Swirl, swirl, dirty pond, and rid the cursed sting!
Here my prayer, I beg you please!
Now turn these curses BACK!
http://www.issendai.com/rpgs/japanese-boys-names.shtml
http://www.issendai.com/rpgs/japanese-girls-names.shtml