by SpaceKnight of Chaos » Sun Jan 04, 2009 12:56 am
For a future fanfic of mine, I was intending to have Ranma study the ways of the Swordmage, from D&D 4e. For those of you who haven't heard of this class before, it's an Arcane Defender and is basically a warrior-wizard who weaves magic around themselves for protection and channels power through a sword to create deadly spells that kind of resemble "special attacks". Swordmages can use any of what D&D classifies as Light Blades or Heavy Blades as a 'focus', but the problem is I'm not sure which weapon to have Ranma use- or even if he'd only stick with one or would pick up several different ones for different uses. Can anyone help me with this dilemma?
To help make things easier, here's a listing of all the Light and Heavy Blades that Ranma can choose from, with basic details (that, hopefully, are at least somewhat accurate).
Light Blades: these swords are orientated towards finesse. While not neccessarily incapable of cutting, they are aimed far more towards piercing, both literally and figuratively.
*Dagger: your basic long knife, designed to be thrust through flesh into some artery, organ or other vital spot. Daggers can be thrown or wielded in either hand.
*Sickle: basically a scythe scaled down to be a hand-held weapon, the sickle cuts quite easily and is balanced enough that it can be wielded in a person's off-hand. The sickle, known as the kama, is a traditional weapon in Japanese martial arts.
*Shortsword: basically the intermediary stage between the dagger and the longsword, the shortsword is longer than the dagger, which makes it valid as a slashing weapon, yet still short enough that piercing attacks are a valid option.
*Katar: the "punching dagger" is a short, stabbing blade that is either attached to the back of the wrist or has a special, handle-like grip that the wielder holds onto so that the blade projects from his knuckles.
*Rapier: the archetypical Light Blade, the Rapier is orientated towards fast thrusting attacks, agile footwork and deft parrying. Because it's so orientated towards striking "the sweet spot", though, it doesn't do much damage if the user misses.
*Shuriken: this weapon hardly needs explanation; a bladed throwing weapon that is functionally five throwing daggers joined hilt to hilt to form a star-like arrangement.
*Kukri: a variant of the dagger, this short, curved blade is orientated more towards slashing (with the edge on the inside of the curve) than piercing.
Heavy Blades: subtlety is not a big concern for these swords. Heavy blades are orientated towards one thing; brutality. They tend to be slow and clumsy compared to their Light Blade cousins, but they make a lot more of a mess.
*Scythe: the war-scythe, the farmer's polearm altered to be a true weapon, is a rarity in the real world and is generally restyled to more of a glaive-like weapon, but it's a valid choice in the fantasy setting. It's cheap, fairly easy to use, and makes a decent mess for the money you spend.
*Longsword: the most basic sword of all, the longsword has had dozens of variants in the real world alone. When you get down to it, the style Kuno practices is pretty much a regional form of longsword.
*Scimitar: this short, curve-bladed sword is keenly honed and well-balanced, allowing it to deliver truly deadly blows if used well.
*Falchion: this is a wide-bladed, single-edged sword that is actually used more like an axe or cleaver- it epitomises the 'hack and chop' method of swordplay rather than fancy manuevers like most other swords.
*Glaive: a type of polearm, a glaive is a sword's blade attached to the tip of a staff. A regional variant, the naginata, is one of the four 'main' weapon-use styles still taught in modern Japane.
*Greatsword: what could be more simple than the greatsword? Sometimes known, somewhat redundantly, as a two-handed sword, a greatsword takes a basic broadsword and sizes it up so that it takes two hands to use it. It isn't usually the fastest or most fancy of weapons, but it will cleave through just about anything.
*Bastard Sword: this sword is the intermediary stage between long/broadsword and greatsword. It's large enough and heavy enough that it can be swung with two hands, but also light and balanced enough that one-handed usage is equally valid.
*Broadsword: this weapon is similar to the longsword, but its blade is shorter and wider- it's more focused on slashing than the longsword's balance of thrusting and cutting.
*Khopesh: the weapon, in the real world, was the primary melee weapon of the ancient Egyptians and is basically an intermediate stage between axe and sword. The Tomb Kings of Khemri, from the Warhammer Fantasy game, also wield khopeshes.
*Fullblade: two words really sum this weapon up quite nicely. Greatsword Plus. The fullblade takes the basic principals of the greatsword, and then makes it even bigger. Fullblades make a hell of a mess when they hit someone- for the best example of a fullblade in action, see Guts of the manga/anime BERSERK. Particularly during his stories as The Black Swordsman, where he wields the biggest of his swords (I think- I admit I've only seen the anime, which only covers the "Fall of Griffith's Hawks" storyline).
And if all of these don't cut the trick, there's also the Double Sword, which is, like the name suggests, two longsword blades projecting from either end of an elongated hilt (or sometimes shortstaff).
Water, water, everywhere, and all was cursed and black!
Drowned ones cast bad spell and out come pig, girl, duck, panda!
Swirl, swirl, slithery pond, and join with magic spring!
Swirl, swirl, dirty pond, and rid the cursed sting!
Here my prayer, I beg you please!
Now turn these curses BACK!
http://www.issendai.com/rpgs/japanese-boys-names.shtml
http://www.issendai.com/rpgs/japanese-girls-names.shtml