by Pale Wolf » Thu Aug 18, 2011 12:03 pm
RPGs over here. IRC's a damn good medium for play, you can pretty much assemble play groups from across the world.
Presently in... six games. One BESM Tristat (the Crystal Tokyo campaign - DCG started it, but at some point early on it basically switched over to Yarrow's GMing), a D&D game that switched over to Pathfinder for its second arc (our party's sorta nuts in this one, we originally started off with a 'Firefly' theme for the characters - mine being the River who picked up some Solid Snake elements - and the interaction tends towards the 'yes, we're facing cosmic horrors from beyond the veil of reality as we know it, we can't afford to take it seriously' side), a Pathfinder lv 1 game (basic gist, magic is considered teh ebilz in setting, guess what awoke in our PCs in the first session? Though mine still hasn't actually done anything magical yet and is sort of taking it on faith), a D&D with some elements of BESM d20 mixed in (I joined this one fairly late, the DM wanted some extra players and I got a character idea), a Pathfinder adventure path, and one Not-Sure-What-System (the GM handles the crunch side and I think it's got some fair relation to Unknown Armies, players are basically running pure RP from their perspective).
Couple board RPGs as well - two superhero-themed ones, and one Pathfinder game running as Pokemon (creepy part is that it works).
Former games: One Super Robot Wars one in BESM d20 Mecha (it was entertaining and my character from that is still one of my favourites, but the game itself was... well, the plot/setting/NPCs were sort of slapdash, the mechanics were painful and really didn't fit together at all - one player kept on making ridiculously overpowered attacks and the GM wasn't really good enough with the system to keep up, and it ended up crashing and burning).
Three previous iterations of Crystal Tokyo (DCG ran the last two but his health issues kicked off and brought them both to abrupt ends, the first one was with Strat but only lasted one session - the DMing was sort of... well, in hindsight it looks like the intended tone wasn't quite communicated, most of the PCs brought 'relatively serious' characters and Strat was apparently planning on running a Paranoia-like game). The first DCG one with that was mostly with the characters we'd built for the Strat game, second was with a new set of characters and lasted a ways longer, until the GM crashed out.
Alathon Crystal Tokyo (yes, we're getting sort of a collection over there - I'm even considering running one just to work towards the hat trick), which was pretty good. My first character sort of got NPCed around the end of the first arc, and I ended up coming back with a (much more long-lived) character.
D&D system game set in ancient Rome, under Strat (thus why the raised opinion of his DMing), though my character died and the game did shortly thereafter (to the best of my knowledge the factors were unrelated).
Mutants and Masterminds game set... somewhere in the DC universe? I'm not actually a comic fan so I couldn't tell you jack about the relationship between that game and canon (apparently superheroes had more or less disappeared until around when our game started), though this one actually came to its appropriate end (or at least arc break). We had a lot of influences in that game from the Protomen (a band portraying the Megaman games, yes seriously), and I think the last arc we ran was covering the material of 'Blackest Night' or something? (Mostly what I remember about that arc involves my somewhat-unstable cop character working out a few issues by smacking the incarnation of death in the balls with an electrokinetic chainsword...)
First game was a BESM d20 one under Tarou, though I lost internet a ways into it, came back months later with another short-lived character, and then a third who was interesting, but wasn't really integrated well into the group.
Former board RPGs, there's the aforementioned BESM one (I totally forgot about that, I don't even remember what I had in mind...). A handful of Fukufics ones actually, most of which died off.
And two games run (one presently, one formerly). The old one was a multicross universe based in 'military starting to get involved in and hiring the supernatural', though the mechanics only barely held together and I didn't do a great job pushing the plot along (it also might have been too big, I had Nanoha, a Zerg invasion, the Third World War, a Japan conspiracy, Harry Potter, and more running concurrently, oh wow I forgot about the Nazis for a second there). Current is a Pathfinder one set in a custom setting (you can find it in the RPGs section of this board, though I seriously have to update those things at some point) which, barring some hiccups, seems to be holding together fairly well.
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