How do we know it applies to every move? All the Amaguriken training we've ever seen him do has been done with his arms--how do we know that all that arm practice can be seamlessly applied to, say, the kicks he was trying to use against Ryouga?
Because as the BT arc began, he was beating the shit out of Ryouga with the fruits of the training and not calling out jack?
Wait, wait, "slower, weaker"? I could see why you'd think the latter of the two, but how are the Amaguriken strikes slower? It's at least "faster, yet weaker."
Now--as you say--generally as a puncher increases the speed of his punches beyond a certain rate, the power of said punches diminishes. In the real world, you could probably model the relationship between speed and strength with an equation, and plot the curve on a graph.
WRONG.
Not just wrong, but...
Okay, lets put this in physics terms.
The force of an object is its mass times its velocity squared. More speed equals a
lot more power. You move slow, you're not going to be able to hurt
anything. The rest of your argument is based off a flawed premise, and doesn't need to be countered item-by-item.
Now that we've got
that out of the way. The reason why the KTA as the observed approach of shallow punches is slower and weaker.
First, lets assume it's the exact same body either way. In other words, Ranma's potential for accellerating his limbs is the exact same no matter what he's using his limbs for.
Now, when you hit someone, there are two
extremely broad categories to the blow. A shallow one and a deep one.
A shallow blow essentially is used to smack the target, then 'bounce' the limb back to hit them again - this is the method used in the Katchu Tenshin Amaguriken.
A deep blow is one where you try to hit
through the target, continuing to press forward. These are what I'm advocating, by the way.
Now, hit someone. Use each method. A deep blow does somewhere between five and ten times the level of pain, and has an infinitely higher chance of damaging the targets internal structures (shallow punch's chance: zero; deep punch's: not zero). So, clearly the deep blow does more damage.
And as for speed. Hit something repeatedly, using each method. You can deliver at least two deep blows in less time than it takes to get three shallow hits. That means, at
minimum, dealing a ten-to-three ratio of damage, in a shorter amount of time. Certainly, an individual shallow blow is quicker, but it also doesn't actually
hurt anyone, and chains of deep blows come out at similar speeds while dealing far greater damage.
Now, simple deep blows wouldn't work in the particular case of the Ranma/Ryouga fight. He's too tough, basically - a single deep blow will throw him away, but won't actually cause him significant damage. So, between a chain of deep blows and a chain of shallow blows (the observed KTA), the shallow blows, being
possible, were superior.
However, if he had a grip on his opponent, the entire equation changes. Deep blows
won't throw Ryouga away, and he is able to successfully chain deep blows - which do more damage over a shorter period of time, and are thus the ideal option. Assuming, of course, that we're working with anything approaching real-world combat dynamics, which is far from Rumiko's forte.
There is no problem that cannot be solved through the proper application of immense levels of firepower.
- Finally promoted to Spammaster Indeterminate Rank as of June 18, by Stratagemini
<Stratagemini> My Titanium Anus Armour will repel all challengers!
Would you believe this is one of the more tame bits of dirt I've got for him?