by SpaceKnight of Chaos » Thu May 22, 2008 6:10 pm
Alright then, Marumaru Kuno... the original idea for this character is that, in contrast to his parents, he's actually relatively normal (for a given value of the word), which eventually developed into the idea that he has rather a tense relationship with his father, due to various conflicts. The two most major are:
Conflict one: while Tatewaki is obsessed with the past (his delusions of himself as a samurai, etc), Marumaru is a technophile and otherwise obsessed with the future; he refuses to study kendo, bushido and similar "samurai" arts & lores, deeming them old fashioned and out of touch, he prefers sci-fi to history and would much rather be chatting online than meditating.
Conflict two: Marumaru's appearance is the second major source. While Kuno is, in his own words, ruggedly handsome, Marumaru's physical attractiveness definately leans into the "bishonen" turf. Tatewaki finds this intolerable, and begs Marumaru to try and add some masculinity to his appearance, preferably by getting some honerable duelling scars, or at least by devoting less attention to his appearance. The fact Marumaru's fondness for sci-fi has led to him altering his hair and eye color (either by a number of wigs and colored contact lenses, or -if the technology is availible- by tinkering with his chromosones to make it natural) doesn't help.
Marumaru's disdain for martial arts makes him the physically weakest of the group, and he'll undoubtedly remain so. However, his intellect and access to the resources of the various Kuno-controlled industries means that he can substitute technology for prowess. At first, he'll likely settle just for "borrowing" gear from the companies, perhaps even making some suggestions for new gear and/or upgrades. As the story progresses, he becomes comfortable enough/aware enough of his own intellect to start tinkering with his gear on his own, eventually being able to assemble his own devices from scratch.
Because Marumaru's "fighting style" is based around ranged weapons, his parahuman capabilities will likely be focused around the areas relevant to usage: accuracy, reaction, reflexes and the like.
For all his wealth and good looks, Marumaru is actually rather socially inept; as well as the boundaries imposed by being scion to one of the richest clans in Japan, he also has the added burden of his father's own weird reputation. Not only does he not get much chance to mingle with others his own age, but his "family reputation" makes them leery of getting close to him anyway. Prior to the formation of the "Neo-Wrecking Crew", Marumaru's likely only friends are online corrospondents, Sasuke and his own ninja-partner.
A vague idea we had for Sakuya Gosunkugi was that she has a crush on Marumaru and, fearful of his likely reaction (being a techno-guy) to magic, she tries her hardest to keep any and all magic away from him; ridiculing the existence of such a thing, keeping magic items away from him, trying to hide obviously supernatural displays, etc. The joke idea that comes to me is that, finally, she fails to do so, but Marumaru calmly accepts the existence of magic and the supernatural. In fact, he's had vague suspicions as to the stuff she's been hiding all along, and has always accepted the metaphysical as part of reality, primarily beca as he's had access to various bitz all along (the magic items tucked away in the Kuno vaults, displays of parahuman skill by his parents and Sasuke, etc).
Okay, I believe that's all the data we worked up for this guy. Details for his "ninja-partner" (the neo-Sarugakure) would also be discussed whilst we work with Marumaru, yes?
Water, water, everywhere, and all was cursed and black!
Drowned ones cast bad spell and out come pig, girl, duck, panda!
Swirl, swirl, slithery pond, and join with magic spring!
Swirl, swirl, dirty pond, and rid the cursed sting!
Here my prayer, I beg you please!
Now turn these curses BACK!
http://www.issendai.com/rpgs/japanese-boys-names.shtml
http://www.issendai.com/rpgs/japanese-girls-names.shtml