by Pale Wolf » Wed Dec 19, 2007 1:58 am
The attribute list existing is fairly comprehensive, but not perfectly so. On occasion, you really can't model what you need with the offered attributes - thus why you make new and altered ones when necessary.
Skill: Perception.
Cost: 3 CP per level
Relevant Stat: Mind
Specializations: Specific sense technique (vision, listening, etc)
This is a special forces-based game. Though the party doesn't always do it, 'tactical espionage action' is also a facet of the game, and one which can be fairly powerful. Considering how important knowing a target's or attacker's location is, a lack of a 'you see this' skill seemed... inappropriate. Most stealth attempts are a contested roll between Stealth and Perception.
Skill: Extradimensional Knowledge.
Cost: 3 CP per level
Relevant Stat: Mind
Specializations: Specific extradimensional culture (ie, Midchilda); Specific field of study (ie, Lost Logia)
As a Nanoha game, the state of affairs outside our own universe is highly likely to affect events, and a significant amount of information can be gleaned from knowing about the various factions and their interplay and history. This serves as a catchall skill for knowing things about other universes. Note that specific knowledge such as cultural/area/linguistic knowledge about, for instance, Midchilda, should be purchased as an Area Knowledge or a level of Foreign Culture or Languages. Extradimensional Knowledge is a catchall skill regarding all extradimensional goings-on.
Also note, Extradimensional Knowledge is presently unavailable to characters who do not have reason to have this skill. Aka, have had some chance to actually gain extradimensional knowledge.
Special Defence Type: Interdimensional Environment.
Cost: 4 CP for total immunity, 2 CP for a few hours.
The interdimensional 'sea' is, frankly, a disturbing, unnatural, and extraordinarily hostile environment to most forms of three-dimensional life. A 'universe' is essentially a small eddy where the interdimensional sea does not flow, and if you enter the sea, you'll have to prepare for an environment that you've not been evolved for. It is an environment type specific to this game, and surviving in it will require a special defence.
... Do note that this special defence won't provide you with air - you'll need to have oxygen masks or that one as well.
Special Movement Type: Eight-Dimensional Movement.
Cost: 4 CP (two movement abilities)
There are a total of eight spatial dimensions, plus time. Which is to say, 'up/down, left/right, forward/back, ana/kata, vinn/vout, upsilon/delta, and even more words that don't presently exist in English' are all directions that one can travel in - if they have this attribute, at least. Note that you will only be able to travel as you are normally capable - if you do not have Flight, you will need to find surfaces to kick off of if you want to get anywhere. Spaceflight is necessary for any significant amount of speed, though not in fact required for the attribute - just required so that you'll get there before civilizations rise and fall.
The Dimensional Portal attribute is what one uses when 'hopping' directly to one particular world. 8D Movement is used for travelling straight through the interdimensional sea.
Feature: Mindlink
Cost: 1 CP
This is the magical equivalent of a radio - 'Nanoha mage telepathy'. It's not actual mindreading, it simply delivers your message directly into the heads of whoever you want to send it to - a magical transmission, that's all.
There is no problem that cannot be solved through the proper application of immense levels of firepower.
- Finally promoted to Spammaster Indeterminate Rank as of June 18, by Stratagemini
<Stratagemini> My Titanium Anus Armour will repel all challengers!
Would you believe this is one of the more tame bits of dirt I've got for him?